Kaiju Stance

Level 8classUncommonRemaster

Requirements You're unarmored.

Access You've encountered a kaiju and survived.

Requirements You're unarmored.


Your encounter with one of the rare forces of nature known as kaiju has imbued you with knowledge of a martial art that allows you to emulate a fraction of their power. When you enter Kaiju Stance, you become Large and are Clumsy 1. The only Strikes you can make are shattering earth attacks. These strikes deal 1d8 bludgeoning damage, are in the brawling group, and have the backswing, fatal d12, reach, and unarmed traits. On a critical success with a shattering earth attack, all creatures other than you that are within 10 feet of the target, including the target itself, take 1 point of bludgeoning splash damage per weapon damage die.

While in Kaiju Stance, you ignore difficult terrain.

Traits

Monk

Abilities with this trait are from the monk class. A weapon with this trait is primarily used by monks.

Polymorph

These effects completely transform the target into a new form. A target can't be under the effect of more than one polymorph at a time. If it comes under the effect of another, the second effect attempts to counteract the first. If it succeeds, it takes effect, and if it fails, the spell has no effect on that target. Any Strikes granted by a polymorph effect are magical. Unless otherwise stated, polymorph spells don't allow the target to take on the appearance of a specific individual creature. If you take on a battle form with a polymorph spell, the special statistics can be adjusted only by circumstance bonuses, status bonuses, and penalties. Unless otherwise noted, the battle form prevents you from casting spells, speaking, and using most manipulate actions that require hands. (If there's doubt about whether you can use an action, the GM decides.) Your gear is absorbed into you; the constant abilities of your gear still function, but you can't activate any items. You lose your Speeds and gain those of the battle form. If a polymorph effect causes you to increase in size, you must have space to expand into or the effect is disrupted.

Stance

A stance is a general combat strategy that you enter by using an action with the stance trait, and that you remain in for some time. A stance lasts until you get knocked out, until its requirements (if any) are violated, until the encounter ends, or until you enter a new stance, whichever comes first. After you use an action with the stance trait, you can't use another one for 1 round. You can enter or be in a stance only in encounter mode.