Kortos Diamond

Level 22WeaponBulk 1UniqueLegacy

1d8S/P·Martial·Sword·One-handed

Runes +3, major striking, spell storing

The hilt of this +3 major striking Spell-Storing longsword is simple and elegant. The blade itself is made of throneglass —a clear, jewellike crafting material with a razor-sharp edge, capable of absorbing psychic magic and redirecting it at the wielder's enemies. Whenever the Kortos Diamond is in an area of dim or brighter light, it glows faintly, as if reflecting the light of a setting sun.

While wielding the Kortos Diamond , you gain a +2 item bonus on saving throws against mental effects. You can never harm yourself with the Kortos Diamond , even if Confused.

If you ever travel farther than 100 miles from the Isle of Kortos while in possession of the Kortos Diamond , the sword becomes impossibly heavy; you are encumbered as long as you carry the sword and remain outside of this area. If you relinquish the Kortos Diamond while away from Kortos, the sword gradually makes its way back to the isle over the course of a year.


Activate Interact

Effect You attempt a melee Strike with the Kortos Diamond against a creature within reach. On a hit, you deal damage as normal and the target's mind is inflicted with a powerful disruptive energy. When the creature attempts to Cast a Spell, it must attempt a DC 44 will; on a failure, the spell fails and both the spell and the actions spent to cast it are lost. This effect lasts for up to 1 minute.


Activate envision

Frequency once per round

Trigger You damage an aberration with the Kortos Diamond

Effect You deal an additional 2d8 force damage to the struck creature.


Activate ◆◆ command, Interact

Frequency once per day

Effect You hold the Kortos Diamond aloft and proclaim your might in a booming voice. You cast Overwhelming Presence (DC 42).


Destruction A deity who ascended to divinity via the Test of the Starstone can damage and destroy the Kortos Diamond as if it were not an artifact.

Traits

Artifact

Items with this trait are artifacts. These magic items can't be crafted by normal means, and they can't be damaged by normal means. Artifacts are always rare or unique.

Divine

This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to divine magic.

Versatile P

A versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. This trait indicates the alternate damage type. For instance, a piercing weapon that is versatile S can be used to deal piercing or slashing damage. You choose the damage type each time you make an attack.

Critical Specialization (sword)

The target is made off-balance by your attack, becoming off-guard until the start of your next turn.