Lamentation of the Faithless
1d12S/P·Martial·Sword·Two-handed
Runes +4, major striking, speed, unholy
The weapon wielded in battle by Szuriel, Rider of War, is a perpetually blood-covered blade that has taken more lives than even the gods can count. Lamentation of the Faithless is a +4 major striking quickstrike unholy greatsword with a blade of unyielding jet-black steel that absorbs all incident light, counteracting all light effects in a 15-foot radius with a +37 modifier as long as the weapon is unsheathed. Any creature within range attempting to use a spell or ability with the light trait must first succeed at a DC 15 flat, or the attempt fails. Whenever the blade strikes and deals damage to a living creature, its wielder regains 1d12 healing Hit Points.
Activate—Lo and Behold ◆ (manipulate, unholy, visual)
Frequency once per day
Effect You raise Lamentation of the Faithless high above the battlefield, presenting its terrible glory for all to witness. All creatures within 60 feet that are able to see the sword must attempt a DC 50 will save. Creatures with the unholy trait are immune to this effect, but creatures with the holy trait take a –2 status penalty on this save.
Critical Success The creature is unaffected.
Success The creature is stricken by crushing despair. It becomes Slowed 1 as it sobs uncontrollably, and it can't use reactions while it's slowed.
Failure As success, but the creature is also Blinded for 1 round.
Critical Failure As failure, but the duration of the blinded condition is 1 minute.
Destruction Lamentation of the Faithless can only be destroyed if it's driven into the ground within the walls of the secluded garden at the summit of Heaven's mountain by a risen, repentant fiend, whereupon it shatters and crumbles to dust.
Traits
Items with this trait are artifacts. These magic items can't be crafted by normal means, and they can't be damaged by normal means. Artifacts are always rare or unique.
This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to divine magic.
Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.
A versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. This trait indicates the alternate damage type. For instance, a piercing weapon that is versatile S can be used to deal piercing or slashing damage. You choose the damage type each time you make an attack.
The target is made off-balance by your attack, becoming off-guard until the start of your next turn.