Liberate Soul
Frequency once per hour
Requirements Your spiral is glowing.
The light flows from your sigil of Pharasma to shatter the bonds imprisoning a soul. You attempt to counteract a possession effect, or an effect, object, or spell that is imprisoning a soul (such as Seize Soul, a soul gem , or a devourer's devoured souls).
You must be within 60 feet of the possessed creature or object, or of the receptacle imprisoning the soul. Your counteract rank is half your level rounded up, and your counteract modifier is your divine spell DC -10. If the attempt fails, you can't use Liberate Soul against that particular effect again unless circumstances have changed drastically, as determined by the GM.
Traits
This feat belongs to an archetype.
An action with this trait requires a degree of mental concentration and discipline.
This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to divine magic.