Lover's Knot

Level 26 gpConsumableBulk UncommonLegacy

Activate envision;

Requirement You are trained in Medicine.


This lock of hair is wrapped around a twig twisted into the shape of a heart. Popular among many of Restov's explorers, traders, and mercenaries, often a person carries several lover's knots on their person in case of emergency. While the original lover's knots were specific rewards granted by a particularly flirtatious Swordlord to her favored agents, time has seen these talismans become much more widespread through southern Brevoy. When you activate a lover's knot, you regain 2d6 Hit Points. If you have the Battle Medicine feat, you instead regain 2d6+7 Hit Points.

Traits

Consumable

An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.

Healing

A healing effect restores a creature's body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Talisman

A talisman is a small object affixed to armor, a shield, or a weapon (called the affixed item). You must be wielding or wearing an item to activate a talisman attached to it. Once activated, a talisman burns out permanently.