Lumber Lord's Axe

Level 11900 gpWeaponBulk 1UncommonRemaster

1d8S·Martial·Axe·One-handed

Runes +2, striking, bane

This unassuming tool wouldn't look out of place on the belt of an industrious laborer. Grooves worn into the wooden handle over years of use and an irregularly sharpened blade give it the distinct impression of being cherished, and the potent scent of freshly chopped wood always clings to the axe's blade despite any attempt to clean it or remove the odor. A creature that holds or carries this +2 striking cold iron battle axe feels an obligation to tell the truth and receives a –4 status penalty to its attempts to Lie. A lumber lord's axe deals 1d6 additional slashing damage to creatures with the fungus or plant trait, as long as the creatures aren't disguised as non-fungus or non-plant creatures. It's up to GM discretion whether this additional damage applies against a creature disguised as a fungus or plant creature.

Activate—Transformative Polish minute (manipulate)

Frequency once per day


Effect You polish and sharpen the axe, after which its scent grows even more powerful and the axe's blade transforms into your choice of standard-grade adamantine or standard-grade dawnsilver for 1 hour; then after this duration, the woodcutter's axe reverts to cold iron.

Effect: Lumber Lord's Axe

Traits

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Sweep

This weapon makes wide sweeping or spinning attacks, making it easier to attack multiple enemies. When you attack with this weapon, you gain a +1 circumstance bonus to your attack roll if you already attempted to attack a different target this turn using this weapon.

Critical Specialization (axe)

Choose one creature adjacent to the initial target and within reach. If its AC is lower than your attack roll result for the critical hit, you deal damage to that creature equal to the result of the weapon damage dice you rolled (including extra dice for its potency rune, if any). This amount isn't doubled, and no bonuses or other additional dice apply to this damage.