Matsuki's Medicinal Wine

Level 312 gpConsumableBulk LRareRemaster

Activate (manipulate)


Old Matsuki's private brew has quite the kick. In addition to making you tipsy, this medicinal wine works wonders in helping to recover from disease. When you drink a dose of this wine you must succeed at a DC 18 fortitude save to avoid becoming Off-Guard for 10 minutes (and also Clumsy 1 for this duration if you critically fail the saving throw). Regardless of the saving throw's results, you gain a +2 item bonus to Fortitude saving throws against diseases and poisons for the next 24 hours. This applies to your daily save against a disease's progression as well.

Effect: Matsuki's Medicinal Wine

Traits

Alchemical

Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren't magical and don't radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.

Consumable

An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.

Ingested

An ingested poison is activated by applying it to food or drink to be consumed by a living creature, or by placing it directly into a living creature's mouth. A creature attempts a saving throw against such a poison when it consumes the poison or the food or drink treated with the poison. The onset time of ingested poisons typically ranges anywhere from 1 minute to 1 day.

Poison

An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.