Mattock of the Titans
1d10P·Martial·Pick·Two-handed
Runes +3, greater striking, keen
Material adamantine (high)
This 15-foot-long adamantine digging tool is far too big for even a Large creature to wield, though if you're a Small or larger creature, you can wield it while wearing a belt of giant strength, as though it were appropriately sized for you and had 2 Bulk. The GM might also allow you to wield the mattock if you have some other means of wielding oversized weapons, such as if you're a Large barbarian with the giant instinct or are a Huge creature. When it's used as a weapon, the mattock of the titans has the statistics of a +3 greater striking Keen adamantine greatpick.
While you're wielding the mattock of the titans, you gain a +3 item bonus to Athletics checks. You can use it to loosen or push soft earth at a rate of 1 minute per 5-foot cube or smash through solid stone at the rate of 5 minutes per 5-foot-cube.
Activate ◆◆ Interact
Frequency once per day
Effect You dig furiously with the mattock to non-magically replicate the effects of an Earthquake spell.
Craft Requirements You are a titan, and the initial raw materials must include 8,100 gp of adamantine.
Traits
The fatal trait includes a die size. On a critical hit, the weapon's damage die increases to that die size instead of the normal die size, and the weapon adds one additional damage die of the listed size.
Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
The weapon viciously pierces the target, who takes 2 additional damage per weapon damage die.