Megavolt

Level 6class◆◆CommonRemaster

Feats requiring Megavolt

You bleed off some electric power from your innovation in the shape of a damaging bolt. Creatures in a 20-foot line from your innovation take scaling d4 electricity damage, with a reflex against your class DC. The electricity damage increases by 1d4 at 8th level and every 2 levels thereafter.

Unstable Function You overload and supercharge the voltage even higher. Add the unstable trait to Megavolt. The area increases to a 60-foot line and the damage increases from d4s to d12s. If you have the breakthrough innovation class feature, you can choose a 60-foot or 90-foot line for the area when you use an unstable Megavolt; if you also have the revolutionary innovation class feature, you can choose a 60-foot, 90-foot, or 120-foot line.


Special If your innovation is a minion, it can take this action rather than you.

Traits

Electricity

Effects with this trait deal electricity damage. A creature with this trait has a magical connection to electricity.

Inventor

This indicates abilities from the inventor class.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.