Nemesis Name
You want revenge badly enough that you tattoo your nemesis's name in a place you can easily see to remember your vow to settle the score. Anyone who sees the tattoo senses your hatred of the named being. Receiving a new nemesis name makes any you already have non-magical. You gain a +2 status bonus to damage rolls against the creature named on your tattoo, but this nemesis gains a +1 status bonus to damage rolls against you.
Activate ◆ (concentrate, mental)
Frequency once per round
Requirements You can see your nemesis, and they're within 30 feet of you
Effect You focus your hatred into a mental scream. Your nemesis takes 3d6 mental damage, which they can resist with a DC 26 will save. You take half as much damage as your nemesis does, and you can't reduce this damage in any way.
Traits
A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn't invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
A tattoo is a type of item that is drawn or cut into a creature's skin and usually takes the form of images or symbols.