Nethershade

Level 10160 gpConsumableBulk LCommonRemaster

Activate ◆◆ (manipulate)


Distilled from the Netherworld, this oily substance imposes tenebrous effects. The enfeebled condition from nethershade lasts for 24 hours.

Saving Throw DC 29 fortitude

Maximum Duration 6 rounds

Stage 1 2d6 void,2d6 poison damage (1 round)

Stage 2 3d6 void,2d6 poison damage, and Enfeebled 1 (1 round)

Stage 3 3d6 void,3d6 poison damage, and Enfeebled 2 (1 round)

Traits

Alchemical

Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren't magical and don't radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.

Consumable

An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.

Injury

An injury poison is activated by applying it to a weapon or ammunition, and it affects the target of the first Strike made using the poisoned item. If that Strike is a success and deals piercing or slashing damage, the target must attempt a saving throw against the poison. On a failed Strike, the target is unaffected, but the poison remains on the weapon and you can try again. On a critical failure, or if the Strike fails to deal slashing or piercing damage for some other reason, the poison is spent but the target is unaffected.

Poison

An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.

Void

Effects with this trait heal undead creatures with void energy, deal void damage to living creatures, or manipulate void energy.