Offer Story
You share a story of your travels with a creature within 30 feet. You gain the blessing of Isthralei as a +1 status bonus to AC and Will saves until the end of your next turn. On their next turn, the creature you shared a story with can take a single action, which has the auditory, concentrate, linguistic, and mental traits, to respond with their own story to gain the same benefits until the end of the following turn.
Effect: Offer Story
Traits
Auditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can't hear it (such as deaf targets) as long as the effect itself makes sound.
An action with this trait requires a degree of mental concentration and discipline.
This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to divine magic.
An effect with this trait depends on language comprehension. A linguistic effect that targets a creature works only if the target understands the language you are using.
A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.