Perplex

Level 14class◆◆CommonRemaster

You weave a confusing web of half-truths, conspiracy theories, and plausible motives to goad an enemy into lashing out wildly. Choose a target within 30 feet that can hear you, and attempt a diplomacy check against its Will DC. The creature is then immune to Perplex for 24 hours.


Critical Success The target is Stupefied 3 and Confused for 1 round.

Success The target is Stupefied 1 for 1 round.

Failure The target is unaffected.

Traits

Archetype

This feat belongs to an archetype.

Auditory

Auditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can't hear it (such as deaf targets) as long as the effect itself makes sound.

Emotion

This effect alters a creature's emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.

Linguistic

An effect with this trait depends on language comprehension. A linguistic effect that targets a creature works only if the target understands the language you are using.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.