Pirate Staff
1d4B(1d8 two-handed)·Simple·Club·One or two-handed
Runes +2, striking, fearsome
Carved of salt-stained driftwood white with the salt of the sea, a pirate staff has jewels and gold pieces embedded in the wood. A skull and crossbones sit on top. When used as a weapon, the staff is a +2 striking fearsome staff. While wielding the staff, you gain a +2 circumstance bonus to Intimidation checks to Coerce.
Activate Cast a Spell
Effect You expend a number of charges from the staff to cast a spell from its list.
- •Cantrip Gale Blast, Know the Way
- •1st Seashell of Stolen Sound
- •2nd Mist, Water Breathing, Water Walk
- •3rd Mind of Menace, Water Breathing
- •4th Coral Eruption, Water Breathing, Water Walk
- •5th Flowing Strike, Mariner's Curse
Craft Requirements Supply one casting of all listed ranks of all listed spells.
Traits
Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
This magic item holds spells of a particular theme and allows a spellcaster to cast additional spells by preparing the staff.
This weapon can be wielded with two hands. Doing so changes its weapon damage die to the indicated value. This change applies to all the weapon's damage dice, such as those from striking runes.
You knock the target up to 10 feet away from you. This is forced movement.