Psyche Salts (Greater)

Level 173,000 gpConsumableBulk LRareRemaster

Activate (manipulate)


A dose of psyche salts is kept in a small, corked vial. When you activate psyche salts, you uncork and pass the open end of the vial near the head of an adjacent creature. The salts within fizz and evaporate, creating a sour-smelling cloud that envelops the creature's head before fading. As they do, the vapors attempt to clear harmful influences from the creature's mind. The creature gains the effect of a 8th-rank Clear Mind spell with a +27 counteract check modifier and a +3 item bonus to saving throws against mental effects for 10 minutes.

Traits

Consumable

An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Potion

A potion is a magical liquid activated when you drink it.