Pushing Wind
Prerequisites Fan Dancer Dedication
Requirements You're wielding a fan.
Requirements You're wielding a fan.
As you spin and glide your fans alongside your allies, you kick up a mild wind that gently carries you all forward. So long as you're holding a fan, you and allies who start their turn in a 30- foot aura emanating around you gain a +5-foot circumstance bonus to land Speed for 1 round; you also gain this bonus to your fly Speed if you possess one, but it can't grant you the ability to fly if you wouldn't otherwise be able to.
Effect: Pushing Wind
Additionally, the air impedes the movements of your foes. While holding a fan, the area in a 10-foot aura emanating around you is difficult terrain for all enemies.
Traits
Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a connection to magical air.
This feat belongs to an archetype.
An aura is an emanation that continually ebbs out from you, affecting creatures within a certain radius. Aura can also refer to the magical signature of an item.