Righteous Fury

Level 156,000 gpWeaponBulk 1UncommonRemaster

1d8S/P·Martial·Sword·One-handed

Runes +2, greater striking, holy

This gold-plated +2 greater striking holy longsword sports an ornate hilt bearing the religious symbol of Ragathiel, General of Vengeance, and is painstakingly crafted to resemble the divine armaments wielded by the empyreal lord's celestial soldiers in their battles against the forces of darkness. These weapons are popular among the ranks of those who hold the line against similar enemies, such as the Knights of Lastwall and warriors of the former Mendevian Crusade.


Activate—Great Vengeance (concentrate, divine, holy, spirit, vitality)

Frequency once per hour

Trigger Your last action was a successful melee Strike with righteous fury against a creature with the unholy trait

Effect The sword emits a 20-foot-radius emanation of holy fire centered on your target, inflicting 2d8 spirit damage and 2d8 vitality damage to all enemies in the area (DC 34 reflex save). Creatures that fail the save are Blinded for 1 round, and those that critically fail are blinded for 1 minute.

Traits

Holy

Effects with the holy trait are tied to powerful magical forces of benevolence and virtue. They often have stronger effects on unholy creatures. Creatures with this trait are strongly devoted to holy causes and often have weakness to unholy. If a creature with weakness to holy uses a holy item or effect, it takes damage from its weakness.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Versatile P

A versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. This trait indicates the alternate damage type. For instance, a piercing weapon that is versatile S can be used to deal piercing or slashing damage. You choose the damage type each time you make an attack.

Critical Specialization (sword)

The target is made off-balance by your attack, becoming off-guard until the start of your next turn.