Sack of Rotten Fruit

Level 13 gpConsumableBulk LUncommonLegacy

Activate Strike

Each of these unassuming sacks contains enough rotting fruit to provide a fungus leshy with 1 week's worth of rations, along with clusters of stones to help press out the fruit's juices. When you Strike a creature with a sack of rotten fruit, the sack is consumed while the creature takes 1d4 bludgeoning damage and must attempt an DC 15 fortitude save. On a failure, the creature is Sickened 1. The range increment of a thrown sack of rotten fruit is 20 feet.

Traits

Consumable

An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.