Sanctify Armament

Level 8classCommonRemaster

Prerequisites holy or unholy trait

Frequency 1/round

Feats requiring Sanctify Armament

You touch a weapon and bring it into concordance with your deity. For 1 round, that weapon gains your holy or unholy trait. It also deals an additional 2d6 spirit damage to creatures of the opposed trait. For example, if you are holy, the weapon would deal an extra 2d6 spirit damage to unholy creatures.

If you use Sanctify Armament again, any previous use of it expires.

Effect: Sanctify Armament

Traits

Cleric

This indicates abilities from the cleric class.

Divine

This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to divine magic.