Seat of Power

Level 16classCommonRemaster

Prerequisites Archfiend Dedication

Your sheer determination has created a demiplane that houses a grand residence which will serve as the heart of your planned realm. You determine the appearance of this seat of power, such as a duskwood longhouse, a crumbling stone castle, an ice tower, or a pagoda constructed from the solidified souls of the damned.

You can enter your realm using the Enter Seat Of Power activity. You and any creatures you choose gain three times as many Hit Points when resting within your seat of power. Once per day while within your seat of power, you can cast Cleanse Affliction as a 4th-rank innate divine spell or Sound Body as a 4th-rank innate divine spell. You can target only yourself with these spells.

Traits

Mythic

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling. Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons. Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities. Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.