Sky Hammer
1d8B·Martial·Hammer·One-handed
Runes +3, major striking, flaming, shock
Material orichalcum (high)
The sturdy head of this +3 major striking Flaming Shock orichalcum warhammer is shaped like a blazing comet.
Activate—Comet Fall ↺ (concentration)
Trigger Your attack roll with the sky hammer is a critical success
Effect A 6th-rank arcane Fireball spell explodes, centered on the sky hammer . The spell DC is 45. You are immune to the fireball's effect, though your allies are not.
Craft Requirements Supply a casting of fireball (6th rank), and the initial raw materials must include 12,375 gp of orichalcum.
Traits
Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
You can use this weapon to Shove with the Athletics skill even if you don't have a free hand. This uses the weapon's reach (if different from your own) and adds the weapon's item bonus to attack rolls as an item bonus to the Athletics check. If you critically fail a check to Shove using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure.
The target is knocked prone.