Smother Shroud

Level 760 gpConsumableBulk LCommonRemaster

Activate ◆◆ (manipulate)


Smother shroud robs a victim of distinguishing features, making it difficult for anyone to identify the corpse. Swelling and distention of facial features makes the victim unrecognizable. Increase the DC of any checks made to identify a creature under the effects of smother shroud by twice the stage of the poison. If the victim dies while under the effects of this poison, its corpse retains an inability to take actions with the auditory trait, and if it tries to speak and fails, it counts against responses to the talking corpse spell.

Saving Throw DC 22 fortitude

Maximum Duration 10 rounds

Stage 1 2d4 poison damage and Dazzled (1 round)

Stage 2 3d4 poison damage, dazzled, a –4 status penalty to Perception checks to hear and smell, and must succeed at a DC 10 flat to take actions with the auditory trait or the action is lost (1 round)

Stage 3 4d4 poison damage, Blinded, Deafened, unable to smell, unable to take actions with the auditory trait, and unable to breathe

Traits

Alchemical

Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren't magical and don't radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.

Consumable

An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.

Injury

An injury poison is activated by applying it to a weapon or ammunition, and it affects the target of the first Strike made using the poisoned item. If that Strike is a success and deals piercing or slashing damage, the target must attempt a saving throw against the poison. On a failed Strike, the target is unaffected, but the poison remains on the weapon and you can try again. On a critical failure, or if the Strike fails to deal slashing or piercing damage for some other reason, the poison is spent but the target is unaffected.

Poison

An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.