Sneezing Powder

Level 27 gpConsumableBulk LUncommonLegacy

You can toss sneezing powder at an adjacent creature as an Interact action. The target must attempt a DC 15 fortitude save to avoid sneezing. On a failed save, the creature sneezes uncontrollably, becoming Slowed 1 for 1 round. On a critical failure, the creature is instead slowed 1 for 3 rounds.

Traits

Alchemical

Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren't magical and don't radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.

Consumable

An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.

Inhaled

An inhaled poison is activated by unleashing it from its container. Once unleashed, the poison creates a cloud filling a 10-foot cube lasting for 1 minute or until a strong wind dissipates the cloud. Every creature entering this cloud is exposed to the poison and must attempt a saving throw against it; a creature aware of the poison before entering the cloud can use a single action to hold its breath and gain a +2 circumstance bonus to the saving throw for 1 round.