Sparking Pepper String

Level 310 gpConsumableBulk LUncommonRemaster

Activate Interact


Vendors sell these strings of roasted peppers on festival nights in Dhuraxilis. Their spiciness cuts through the fatty meats that are also popular during late nights, and the sparks from the peppers serve as a pick-me-up to maintain the energy for a party. After you eat a sparking pepper string, your body bristles with electricity until the end of your next turn. When you successfully Strike a target with an unarmed attack or a metal weapon, you can end this effect as a free action to have the attack deal an additional 1d6 electricity damage. If not expended before the duration ends, the electricity dissipates harmlessly.

Effect: Sparking Pepper String

Traits

Alchemical

Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren't magical and don't radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.

Consumable

An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.

Electricity

Effects with this trait deal electricity damage. A creature with this trait has a magical connection to electricity.

Processed

An alchemical consumable with the processed trait can be created with Quick Alchemy but is too complex to create in a single action.