Spell Network

Level 14classCommonRemaster

Prerequisites Wildspell Dedication

Trigger You cast Spellsurge.

Trigger You cast Spellsurge.


Your aura links your friends together with mystic strands. While you're in this stance, an ally within your spellsurge aura can treat any other ally within the aura as the point of origin for a spell they cast, calculating range and cover from the other creature's space instead of their own. This allows all allied creatures within your spellsurge aura to act as though they're in touch range of each other since each creature is in touch range of itself. Additionally, while you're in this stance, an ally casting a spell that targets only the caster can have that spell affect any other ally within your spellsurge aura instead.

Traits

Mythic

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling. Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons. Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities. Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.

Stance

A stance is a general combat strategy that you enter by using an action with the stance trait, and that you remain in for some time. A stance lasts until you get knocked out, until its requirements (if any) are violated, until the encounter ends, or until you enter a new stance, whichever comes first. After you use an action with the stance trait, you can't use another one for 1 round. You can enter or be in a stance only in encounter mode.