Spellstriker Staff (Greater)

Level 111,400 gpWeaponBulk 1CommonRemaster

1d4B(1d8 two-handed)·Simple·Club·One or two-handed

Runes +2, striking, shifting

A spellstriker staff is wrought iron with gleaming arcane sigils etched into its surface and a sharp point at the bottom. Used as a weapon, the staff is a +2 striking shifting staff .


Activate (concentrate)

Frequency once per hour

Trigger You use Spellstrike with a non-cantrip spell and miss with the Strike


Effect An explosion of magical energy—stored up for the Spellstrike—explodes out. All creatures in a 5-foot emanation take 1d6 damage per rank of the spell, with a reflex save against your spell DC. This damage is the same type the spell would have dealt, and the activation gains that trait; if the spell would have dealt multiple types of damage, choose one of them. If the damage of the explosion is mental, the save is will instead of Reflex.


Activate Cast a Spell

Effect You expend a number of charges from the staff to cast a spell from its list.


Craft Requirements You have the magus's Spellstrike activity. Supply one casting of all listed ranks of all listed spells.

Traits

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Staff

This magic item holds spells of a particular theme and allows a spellcaster to cast additional spells by preparing the staff.

Two-Hand 1d8

This weapon can be wielded with two hands. Doing so changes its weapon damage die to the indicated value. This change applies to all the weapon's damage dice, such as those from striking runes.

Critical Specialization (club)

You knock the target up to 10 feet away from you. This is forced movement.