Spiny Lodestone (Major)

Level 121,750 gpHeldBulk CommonRemaster

This perfectly octahedral magnetite crystal is covered in a hair-like layer of iron sand that always finds its way back to shape if wiped away. The spell attack modifier of any spell cast by Activating this item is +19, and the spell DC is 29.

  • Armor You gain a +2 item bonus to Athletics checks and resistance 10 to nonlethal damage.
  • Weapon After you cast a spell by Activating the spiny lodestone, your Strikes with the weapon deal an additional 1d8 piercing damage until the end of your next turn. Effect: Spiny Lodestone - Armor

Effect: Spiny Lodestone - Weapon


Activate Cast a Spell

Effect You cast Needle Darts


Activate Cast a Spell

Frequency once per day

Effect You cast 4th-rank Magnetic Acceleration


Activate Cast a Spell

Frequency once per day

Effect You cast Rust Cloud

Traits

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Metal

Effects with the metal trait conjure or manipulate metal. Those that manipulate metal have no effect in an area without metal. Creatures with this trait consist primarily of metal or have a connection to magical metal.

Spellheart

Spellhearts are permanent items that work similarly to talismans. You affix a spellheart using the Affix a Spellheart activity, which is otherwise identical to Affix a Talisman. The limit of one talisman per item remains—an item can have one spellheart or one talisman, not both. When casting a cantrip from a spellheart, you can use your own spell attack roll or spell DC if it's higher. Crafting a spellheart requires the spells the spellheart can cast. For example, a major five-feather wreath requires air walk, gale blast, and wall of wind.