Spore Sap
1d6B·Martial·Club·One-handed
Runes +2, striking
This flexible +2 striking sap is crafted from the stalks of cave fungi and bound around a mesh of spore-infused gills. Demon-worshipping xulgaths use spore saps to capture spellcasters alive for later sacrifice.
Activate ↺ Interact (poison)
Frequency three times per day
Trigger You successfully Strike a creature with the spore sap
Effect The spore sap releases a puff of stupefying fungal spores. The target must succeed at a DC 28 fortitude or become stupefied 1 for 1 minute (Stupefied 2 on a critical failure).
Traits
The multiple attack penalty you take with this weapon on the second attack on your turn is -4 instead of -5, and -8 instead of -10 on the third and subsequent attacks in the turn.
Fungal creatures have the fungus trait. They are distinct from normal fungi.
Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Attacks with this weapon are nonlethal, and are used to knock creatures unconscious instead of kill them. You can use a nonlethal weapon to make a lethal attack with a -2 circumstance penalty.
You knock the target up to 10 feet away from you. This is forced movement.