Spore Sap

Level 111,250 gpWeaponBulk LUncommonLegacy

1d6B·Martial·Club·One-handed

Runes +2, striking

This flexible +2 striking sap is crafted from the stalks of cave fungi and bound around a mesh of spore-infused gills. Demon-worshipping xulgaths use spore saps to capture spellcasters alive for later sacrifice.

Activate Interact (poison)

Frequency three times per day

Trigger You successfully Strike a creature with the spore sap


Effect The spore sap releases a puff of stupefying fungal spores. The target must succeed at a DC 28 fortitude or become stupefied 1 for 1 minute (Stupefied 2 on a critical failure).

Traits

Agile

The multiple attack penalty you take with this weapon on the second attack on your turn is -4 instead of -5, and -8 instead of -10 on the third and subsequent attacks in the turn.

Fungus

Fungal creatures have the fungus trait. They are distinct from normal fungi.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Nonlethal

Attacks with this weapon are nonlethal, and are used to knock creatures unconscious instead of kill them. You can use a nonlethal weapon to make a lethal attack with a -2 circumstance penalty.

Critical Specialization (club)

You knock the target up to 10 feet away from you. This is forced movement.