Spy Staff (Greater)
1d4B(1d8 two-handed)·Simple·Club·One or two-handed
In its normal form, a spy staff is a slim rod of burnished wood with subtle etchings of eyes upon its sides. The first to develop the spy staff were agents of Andoran's Twilight Talons, but such staves have spread to other espionage agencies.
Activate ◆ (concentrate)
Effect You change the shape and appearance of this staff to that of an ordinary handheld accessory of your choosing of the same Bulk. The staff's statistics don't change. Only a creature benefiting from truesight or a similar effect can attempt to disbelieve this illusion, with a DC of 32.
Activate Cast a Spell
Effect You expend a number of charges from the staff to cast a spell from its list.
- •Cantrip Message
- •1st Illusory Disguise, Invisible Item, Message Rune
- •2nd Disguise Magic, Humanoid Form, Illusory Disguise
- •3rd Clairaudience, Illusory Disguise, Veil of Privacy
- •4th Clairvoyance, Peaceful Bubble
Craft Requirements Supply one casting of all listed ranks of all listed spells.
Traits
Effects and magic items with this trait involve false sensory stimuli.
Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
This magic item holds spells of a particular theme and allows a spellcaster to cast additional spells by preparing the staff.
This weapon can be wielded with two hands. Doing so changes its weapon damage die to the indicated value. This change applies to all the weapon's damage dice, such as those from striking runes.
You knock the target up to 10 feet away from you. This is forced movement.