Staff of Arcane Might (Major)
1d4B(1d8 two-handed)·Simple·Club·One or two-handed
Runes +3, greater striking
This staff of magically hardened wood is topped with a silver sculpture depicting magical runic symbols. A staff of arcane might is a +3 greater striking staff .
Activate—Sunder ◆◆ (death, force, manipulate)
Effect You destroy the staff, unleashing a blast of arcane power in a 30-foot cone, dealing 2d10 force damage per charge remaining in the staff with a DC 40 reflex save.
Activate Cast a Spell
Effect You expend a number of charges from the staff to cast a spell from its list.
- •1st Phantasmal Minion
- •2nd Everlight
- •3rd Force Barrage, Paralyze
- •5th Fireball, Force Barrage, Lightning Bolt
- •6th Disintegrate, Mystic Armor, Wall of Force
- •7th Howling Blizzard, Fireball, Lightning Bolt
- •8th Mystic Armor, Wall of Force
- •9th Dispel Magic, Falling Stars, Howling Blizzard
Craft Requirements Supply one casting of all listed ranks of all listed spells.
Traits
Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
This magic item holds spells of a particular theme and allows a spellcaster to cast additional spells by preparing the staff.
This weapon can be wielded with two hands. Doing so changes its weapon damage die to the indicated value. This change applies to all the weapon's damage dice, such as those from striking runes.
You knock the target up to 10 feet away from you. This is forced movement.