Staff of Illumination
1d4B(1d8 two-handed)·Simple·Club·One or two-handed
This simple iron staff is capped with a faceted, clear gem.
Activate ◆ Interact
Effect The gem at the top of the staff glows as a torch, shedding bright light in a 20-foot radius (and dim light to the next 20 feet) for 10 minutes.
Effect: Staff of Illumination
Activate Cast a Spell
Effect You expend a number of charges from the staff to cast a spell from its list.
- •Cantrip Light
- •2nd Everlight
- •3rd Everlight, Holy Light
Craft Requirements Supply one casting of all listed ranks of all listed spells.
Traits
Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
This magic item holds spells of a particular theme and allows a spellcaster to cast additional spells by preparing the staff.
This weapon can be wielded with two hands. Doing so changes its weapon damage die to the indicated value. This change applies to all the weapon's damage dice, such as those from striking runes.
You knock the target up to 10 feet away from you. This is forced movement.