Staff of Sun Wukong
1d8B·Martial·Club·Two-handed
Also known as Ruyi Bang , this +3 major striking greater extending grievous bo staff is a legendary artifact wielded by the Monkey King, Sun Wukong. Unlike normal bo staves, the Staff of Sun Wukong is made of solid iron with two brilliant gold bands at either end.
Activate—Meteor Slam ◆ (concentrate, manipulate)
Frequency once per day
Effect You extend the staff with the force of a meteor, dealing 10d10 bludgeoning damage to a single creature within 120 feet and making it Enfeebled 1 for 1 day. All other creatures within 10 feet of the target (except the staff's wielder) take 8d10 sonic damage (DC 43 reflex save).
Activate—Close at Hand ◇
Effect It's said that Sun Wukong tucked this magical staff behind his ear during his travels. When not in use, the Staff of Sun Wukong shrinks to the size and weight of a needle or toothpick, making it highly concealable (+4 circumstance bonus to Stealth checks to hide it from sight). In this form, the item has negligible Bulk. You can Activate this ability again to return the staff to its normal size.
Activate—Cloud Somersault ◆ (manipulate)
Effect You use the shapeshifting capabilities of this relic to propel yourself great distances. You Leap up to 50 feet in any direction.
Destruction Despite being made of iron and gold, mundane heat sources can't damage the Staff of Sun Wukong. Magical fire similarly has no effect on this relic. The only way to destroy this item is to expose it to the intense heat of a specific volcano in the depths of the Songil Sea (though which volcano remains shrouded in myth).
Traits
Items with this trait are artifacts. These magic items can't be crafted by normal means, and they can't be damaged by normal means. Artifacts are always rare or unique.
This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to divine magic.
Abilities with this trait are from the monk class. A weapon with this trait is primarily used by monks.
This weapon can be used defensively to block attacks. While wielding this weapon, if your proficiency with it is trained or better, you can spend a single action to position your weapon defensively, gaining a +1 circumstance bonus to AC until the start of your next turn.
Natural attacks with this trait can be used to attack creatures up to the listed distance away instead of only adjacent creatures. Weapons with this trait are long and can be used to attack creatures up to 10 feet away instead of only adjacent creatures. For creatures that already have reach with the limb or limbs that wield the weapon, the weapon increases their reach by 5 feet.
You can use this weapon to Trip with the Athletics skill even if you don't have a free hand. This uses the weapon's reach (if different from your own) and adds the weapon's item bonus to attack rolls as an item bonus to the Athletics check. If you critically fail a check to Trip using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure.
You knock the target up to 10 feet away from you. This is forced movement.