The Beating
Suit Hammers (Str)
Alignment neutral evil
The Beating symbolizes attack from all sides. If you have The Beating invested, whenever you and an ally are flanking a foe, your melee Strikes gain a +2 item bonus to damage. This increases to a +3 item bonus at 17th level.
Activate ◆◆ envision, Interact
Frequency once per day
Effect You wave the card to conjure up dozens of violent ghostly figures; you cast Pernicious Poltergeist, and the area of the spell is treated as difficult terrain in addition to its normal effects. The rank of the spell is one-half your level, rounded down (minimum 6th level), and the save DC is your class DC or spell DC.
will
reflex
fortitude
Traits
Items with this trait are artifacts. These magic items can't be crafted by normal means, and they can't be damaged by normal means. Artifacts are always rare or unique.
This item is related to the Harrow, a Varisian method of fortune-telling using a 54-card deck. Harrow cards are powerful magical artifacts tied to fate and destiny.
A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn't invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.