The Empty Throne

Level 20WornBulk UniqueLegacy

Suit Crown (Cha)

Alignment lawful good


The Empty Throne represents great loss and wisdom from those who are now gone. As long as you have The Empty Throne invested, it grants you a +2 item bonus to Society and Lore checks made to Recall Knowledge regarding individuals who are no longer alive (such as checks to learn about Taldor's historical founder, but not to learn about its current empress). This increases to a +3 item bonus if you are at least 17th level.

Activate envision

Frequency once per day


Effect You overwhelm a target you can see within 60 feet with feelings of helplessness and loss. The creature must attempt a will save with a DC equal to your class DC or spell DC.


Critical Success The target is unaffected.

Success The target can't benefit from circumstance or status bonuses for 1 round.

Failure The target can't benefit from circumstance or status bonuses for 1 day, and the target's allies are unable to benefit from circumstance or status bonuses while within 15 feet of the target.

Critical Failure As failure, except the duration is 1 week.

Traits

Artifact

Items with this trait are artifacts. These magic items can't be crafted by normal means, and they can't be damaged by normal means. Artifacts are always rare or unique.

Harrow (court)

This item is related to the Harrow, a Varisian method of fortune-telling using a 54-card deck. Harrow cards are powerful magical artifacts tied to fate and destiny.

Invested

A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn't invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.