Tidal Crossbow
1d8P·Simple·Crossbow·Two-handed
Range 120 ft.·Reload 1
Runes +2, greater striking
The beak and talons of a tidehawk form the triggering mechanism of this +2 greater striking crossbow . Its grip is constantly damp, though this doesn't affect your ability to keep ahold of the weapon. When used in aquatic combat, a tidal crossbow doesn't have its range increments halved. A tidal crossbow deals 1d4 additional bludgeoning damage on a successful Strike. On a critical hit, the bow's additional damage is instead 1d4 bludgeoning splash damage, and the target must succeed at a DC 31 reflex save or be pushed back 5 feet. The bow critical specialization effect applies to creatures with the water trait even if it wouldn't normally.
Activate—Typhoon Swell ◆◆ (manipulate, water)
Frequency once per day
Effect The tidal crossbow produces a torrent of water in a 30-foot line, dealing 8d6 bludgeoning damage (DC 30 fortitude save). Creatures that fail the save are also knocked Prone.
Craft Requirements The initial raw materials must include the beak, talons, and several watery feathers of a tidehawk.
Traits
Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Effects with the water trait either manipulate or conjure water. Those that manipulate water have no effect in an area without water. Creatures with this trait consist primarily of water or have a connection to magical water.
The target takes 1d8 persistent bleed damage. You gain an item bonus to this bleed damage equal to the weapon's item bonus to attack rolls.