Town Troublemaker

RareRemaster

Trained Skills thievery, Underworld Lore

Ability Boosts dex, str, cha, con, int, wis

Granted Feat Dirty Trick

Every town has at least one of them: the person that everyone "knows" is a bad apple, a rascal, a mixer, or a fly in the ointment—the troublemaker. Your hometown was no exception, because you were that town's troublemaker, or at least one of its more notorious ones! This reputation may not have been warranted—perhaps you took the rap to protect a friend or family member caught in a scandal, or maybe you were tricked or cajoled into a tricky situation by so-called "friends." Or the reputation could be spot-on. Being a town troublemaker doesn't mean you had malice in your heart, of course, especially if the town in question was one ruled by villains or governed by cruelty. One society's troublemaker is, after all, another society's freedom fighter! Regardless of the truth that lies at the heart of your personal situation, your legacy as the town troublemaker has given you great insights into society's seamy underbelly.

Choose two attribute boosts. One must be to Strength or Dexterity , and one is a free attribute boost.

You're trained in the Thievery skill and the Underworld Lore skill. You gain the Dirty Trick skill feat.

If you have the Scoundrel persona trait, you also become trained in the Norgorber Lore skill.

Traits

Persona (scoundrel)

Persona traits represent public archetypes associated with adventurers. Each persona shapes how the public perceives you. Flirt: The public perceives you as the most romantic of the group, and you may be thought of as a seducer or vapid pretender who gets by on their looks and brings nothing of value to the party. Guardian: The public perceives you as the healer and protector of the group, but some may also consider you too soft-hearted and meek to be a "true hero." Leader: The public perceives you as the leader of the group, but some likewise consider you too brash or even pompous. Scholar: The public considers you the problem-solver and brains of the group, though some also perceive you as arrogant or incapable of physical tasks. Scoundrel: The public is convinced you are the "bad boy/bad girl" of the group who gets the distasteful but necessary things done, but who is at times thought of as a criminal or potential traitor to the party. Underdog: The public perceives you as a "fish out of water"—someone who accidently got swept up by the group and still manages to triumph, but who is sometimes thought of as a weak link or loser. Warrior: The public believes you are the strong-arm of the group, the person who excels in a fight but is also at times considered cruel, uncouth, or even a bully. Wildcard: The public perceives you as a source of whimsy, outlandish ideas, and comedy in the group, but that reputation is a double-edged sword, as some also consider you a liability or unreliable.