Toxic Effluence
Activate ◆◆ Interact
This dark green sludge has a caustic scent and gritty texture. Capable of entering the body through contact with flesh, toxic effluence becomes harmful once it hits the bloodstream, where it causes internal chemical burns, intense pain, and muscle spasms.
Saving Throw DC 29 fortitude
Maximum Duration 6 rounds
Stage 1 3d6 poison damage, 3d6 fire damage, Clumsy 1, and Enfeebled 1 (1 round)
Stage 2 4d6 poison damage, 4d6 fire damage, Clumsy 2, and Enfeebled 2 (1 round)
Stage 3 5d6 poison damage, 5d6 fire damage, Clumsy 3, and Enfeebled 3 (1 round)
Traits
Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren't magical and don't radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.
An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.
A contact poison is activated by applying it to an item or directly onto a living creature's skin. The first creature to touch the affected item must attempt a saving throw against the poison; if the poison is applied directly, the creature must attempt a saving throw immediately when the poison touches its skin. Contact poisons are infeasible to apply to a creature via a weapon attack due to the logistics of delivering them without poisoning yourself. Typically, the onset time of a contact poison is 1 minute.
An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.