Trial by Skyfire

Level 10classCommonRemaster

Prerequisites cosmos or flames mystery

Your lips murmur as you portend a great disaster, one you hope you survive. A rain of blazing bolts begins to fall from the heavens in a 10-foot emanation, centered on you, that deals 2d6 fire damage to all creatures in the emanation at the end of each of your turns (reflex save); you can't exclude yourself from the emanation. The skyfire persists for 1 minute; while you can't Dismiss it, you can suppress the effect for 1 round with a Sustain action. The rain of fire is suppressed if you fall Unconscious. If you become Cursebound 3 or 4 at any point during Trial by Skyfire's duration, the emanation increases to 15-foot emanation and the damage increases to 4d6 fire.

Traits

Cursebound

Spells with this trait increase the severity of your oracular curse when cast. Usually, only revelation spells have this trait. You can't cast a cursebound spell if you don't have an oracular curse. A cursebound ability that allows a defense uses your spell attack modifier or spell DC unless noted otherwise.

Divine

This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to divine magic.

Fire

Effects with the fire trait deal fire damage, or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire.

Oracle

This indicates abilities from the oracle class.