Warpwobble Poison

Level 890 gpConsumableBulk LCommonRemaster

Activate ◆◆ (manipulate)


Warpwobble poison causes hallucinations of space bending and stretching, leading to vertigo and an inability to discern a stable place to move.

Saving Throw DC 26 will

Maximum Duration 6 rounds

Stage 1 treat all squares as difficult terrain (1 round)

Stage 2 treat all squares as greater difficult terrain (1 round)

Stage 3 treat all squares as uneven ground (DC 26), treating a critical success to Balance as a success, and a success as a success but moving on greater difficult terrain (1 round)

Traits

Alchemical

Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren't magical and don't radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.

Consumable

An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.

Injury

An injury poison is activated by applying it to a weapon or ammunition, and it affects the target of the first Strike made using the poisoned item. If that Strike is a success and deals piercing or slashing damage, the target must attempt a saving throw against the poison. On a failed Strike, the target is unaffected, but the poison remains on the weapon and you can try again. On a critical failure, or if the Strike fails to deal slashing or piercing damage for some other reason, the poison is spent but the target is unaffected.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.

Poison

An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.