Wind Ocarina
Activate ◆ (manipulate)
A blue finish decorates the ceramic body of a wind ocarina. When you play a note on this ocarina, for 1 minute, winds sweep into strong gusts in a 5-foot emanation around you. The winds have the following effects.
- •Ammunition from physical ranged attacks—such as arrows, bolts, sling bullets, and other objects of comparable size—can't pass through the area. Passing through the area causes attacks with bigger ranged weapons, such as thrown weapons, to take a –2 circumstance penalty to their attack rolls if their paths pass through the emanation. Massive ranged weapons and spell effects that don't create physical objects can pass through the emanation with no penalty.
- •The area is difficult terrain to creatures attempting to move through it.
- •Gases, including creatures in the form of a vapor, can't pass through the emanation. When the emanation arises, such gases are removed from the area, including your space.
- •The area, including your space, has breathable air. Once the magic is used, the ocarina remains a non-magical virtuoso musical instrument.
Traits
Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a connection to magical air.
An aura is an emanation that continually ebbs out from you, affecting creatures within a certain radius. Aura can also refer to the magical signature of an item.
An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.
Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.