Wolfjaw Armor
Runes +1
AC +3·Dex Cap +2·Medium·Leather
Str 14·Check -2·Speed -5 ft.
Barbarians, druids and other outlanders are often forced to spend the harsh winter months protecting their communities from one of the deadliest predators to stalk the forests and taiga of the northern reaches, the fearsome witchwarg. This +1 hide armor is assembled from the hide and fur of a trio of witchwargs, and it conveys on the wearer both an attack akin to the witchwargs' deadly jaws and the ability to channel the frigid cold of the witchwarg's Winter Breath.
Activate ◆◆ (cold, manipulate)
Frequency once per day
Effect You breathe a cloud of frost in a 15-foot cone that deals 5d8 cold damage (DC 23 reflex).
Activate ◆ (manipulate)
Frequency once per hour
Effect You gain a jaws unarmed attack that you make using your hands. This attack deals 1d8 piercing damage plus 1 cold damage, is in the brawling group, and has the trip and unarmed traits.
Effect: Wolfjaw Armor
Craft Requirements The initial raw materials must include the hides of at least three witchwargs.
Note: A duration for the activation effect was not included in the statblock by Paizo. We have assumed a 1 minute duration for the effect
Traits
This magic comes from the primal tradition, connecting to the natural world and instinct. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to primal magic.