Worldringer (Greater)
1d6B/P(1d10 two-handed)·Martial·Club·One or two-handed
Runes +2, greater striking
This +2 greater striking khakkhara is topped by an ornate finial depiction of a small-statured traveler with animal companions. While the rings of a khakkhara are normally meant to alert others of one's presence, the magic of the worldringer enhances the chimes to entreat upon those who hear it.
Activate—Chimes of Command ◆◆◆ (manipulate)
Frequency once per day
Effect You call upon beings of this plane or another to hear your call. Choose Summon Lesser Servitor or Command. You Cast the chosen Spell at 5th rank (DC 33). When casting summon lesser servitor in this way, you must choose to summon a magical animal.
Traits
You can use this weapon to Shove with the Athletics skill even if you don't have a free hand. This uses the weapon's reach (if different from your own) and adds the weapon's item bonus to attack rolls as an item bonus to the Athletics check. If you critically fail a check to Shove using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure.
This weapon can be wielded with two hands. Doing so changes its weapon damage die to the indicated value. This change applies to all the weapon's damage dice, such as those from striking runes.
A versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. This trait indicates the alternate damage type. For instance, a piercing weapon that is versatile S can be used to deal piercing or slashing damage. You choose the damage type each time you make an attack.
You knock the target up to 10 feet away from you. This is forced movement.