Abendego's Squall (3-4)

Level 5Hazard (Complex)
HazardUniqueMediumRemaster
AC
22
HP
50 (BT 25)
Speed
0 ft.
Perception
+0
Fort
+9
Ref
+15
Will
+0
Stealth DC
7
Recall Knowledge DC 30 (arcana)

Attacks

Melee Flipper +15 (reach 10 ft.), Damage 2d8+7 bludgeoning

Abilities

Thar She Blows

Trigger Abendego's Squall matches speed with the Snapdragon


Effect The orca leaps across the Snapdragon and tears its main mast from the deck in the process. This deals 30 damage to the Snapdragon . All creatures on deck take 2d8 bludgeoning damage from the shrapnel and must attempt a DC 20 reflex save. Abendego's Squall rolls initiative.

Disable DC 23 medicine (trained) to remove the harpoon, DC 21 nature (trained) to calm the orca, or DC 23 intimidation (trained) to scare the orca away; two total successes are required to subdue the orca

A massive orca known as Abendego's Squall leaps from the water. Its mouth opens to snap against any part of the ship that it can reach.