Abysium Horror

Level 10
Creature· elementalHugeRemaster
AC 29
HP 215
Speed 30 ft.
Fort +21
Ref +19
Will +17
Perc +17
Size Huge
Common
Immunities bleed, paralyzed, poison, sleep
Resistances electricity 10
Languages talican
Senses darkvision
Speeds 30 ft., climb 20 ft.
Skills athletics +23, survival +19
Recall Knowledge nature DC 27

Attacks

Melee Claw +23/+18/+13(reach 15 ft., unarmed)
Damage: 2d4 poison + 2d8+10 slashing
Ranged Radioactive Shrapnel +23/+18/+13 (range 60 ft.)(brutal, propulsive)
Damage: 2d4 poison + 2d8+7 piercing

Abilities

Green Glowdefensive(aura, poison, radiation)

20 feet. An abysium horror constantly emanates a powerful energy toxic to life. This radiation sheds dim light in the area. Any creature beginning its turn in the aura must attempt a DC 27 fortitude save, becoming Sickened 1 on a failure or Sickened 2 on a critical failure. Once out of the aura, an affected creature's sickened condition automatically decreases by 1 at the beginning of each of its turns.

Heavydefensive

As long as it is immobile, the elemental can't be forcibly moved or knocked Prone. If it takes a move action, it loses this immunity until the start of its next turn.

Trample◆◆◆offensive

Large or smaller, claw, DC 27 reflex The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).

Description

A monstrous spider-like creature composed of the radioactive skymetal abysium, this deadly predator contaminates anything it touches.