Metal Scamp

Level 1
Creature· elementalMediumRemaster
AC 15
HP 20 (fast healing 2 (while touching metal))
Speed 25 ft.
Fort +7
Ref +5
Will +5
Perc +3
Size Medium
Common
Immunities bleed, paralyzed, poison, sleep
Resistances electricity 3
Spells
Arcane Innate Spells (DC 17, attack +9)
Languages talican
Senses darkvision
Speeds 25 ft., fly 25 ft.
Skills athletics +7, stealth +5
Recall Knowledge nature DC 15

Attacks

Melee Claw +9/+4/-1
Damage: 1d6+2 slashing

Abilities

Fast Healing 2 (While Touching Metal)defensive

A monster with this ability regains the given number of Hit Points each round at the beginning of its turn.

Breathe Shrapneloffensive(arcane, metal)

The metal scamp breathes a 15-foot cone of jagged metal flakes that deals (2d4) slashing,(1d4) bleed damage to each creature within the area (DC 17 reflex save). The metal scamp can't Breathe Shrapnel again for 1d4 rounds.

Metal Mayhemoffensive

In place of the spell's typical effect, the metal scamp can cast magnetic attraction to send metal tools, ingots, and other objects flying throughout the workshop interior. This deals 1d4 bludgeoning damage (DC 16 reflex) to all creatures inside the workshop except those with greater cover or the metal trait. Once per round, the scamp can Sustain the spell to repeat the damage. While this effect is active, the scamps are in contact with metal for the purpose of their fast healing.

Description

The capricious and destructive metal scamps are self-appointed forces of entropy, taking great pleasure in indiscriminately wrecking everything around them, sometimes even to their own detriment. Metal scamps have a severe appearance, with pointed facial features and angular limbs, and their skin can be the color of any metal, often heavily oxidized as if by years of exposure to the elements.