Abyss-warped Trees

Level 4Hazard (Complex)
HazardUniqueMediumLegacy
AC 18
HP 40 (BT 20)
Speed 0 ft.
Fort +14
Ref +14
Will +0
Perc +0
Size Medium
Unique
Complex Hazard
Stealth +2
Disable DC 22 survival (trained) to find a location the trees can't reach or DC 24 religion to recite a prayer that temporarily casts out the fiendish energy inside a single tree in the grove, disabling it for 1 minute. A disabled or destroyed tree creates a 5‑foot‑square area in the grove that's safe from this hazard.
Immunities critical hits, precision
Weaknesses fire 5
Recall Knowledge arcana DC 29

Attacks

Melee Branch +14/+9/+4
Damage: 2d8+5 bludgeoning

Abilities

Shift Roots

Trigger A creature ends its movement in the grove --- Effect The trees throughout the tainted grove shift their roots wildly, making the area difficult terrain, then the Abyss-warped trees roll initiative.

Tighten Grip

Trigger The Abyss-warped trees critically hit a creature with a branch Strike --- Effect The Abyss-warped trees loop their branches around the triggering creature, Grabbing it (Escape).

Description

A forest of fiendish trees swing their branches and shift their roots to bludgeon and trip creatures in the tainted grove (area A21 ).