Abyss-warped Trees
Level 4Hazard (Complex)HazardUniqueMediumLegacy
AC
18
HP
40 (BT 20)
Speed
0 ft.
Perception
+0
Fort
+14
Ref
+14
Will
+0
Stealth DC
2
Immunities critical-hits, precision
Weaknesses fire 5
Recall Knowledge DC 29 (arcana)
Attacks
Melee Branch +14, Damage 2d8+5 bludgeoning
Abilities
Shift Roots↺
Trigger A creature ends its movement in the grove
Effect The trees throughout the tainted grove shift their roots wildly, making the area difficult terrain, then the Abyss-warped trees roll initiative.
Tighten Grip
Trigger The Abyss-warped trees critically hit a creature with a branch Strike
Effect The Abyss-warped trees loop their branches around the triggering creature, Grabbing it ().
Disable DC 22 survival (trained) to find a location the trees can't reach or DC 24 religion to recite a prayer that temporarily casts out the fiendish energy inside a single tree in the grove, disabling it for 1 minute. A disabled or destroyed tree creates a 5‑foot‑square area in the grove that's safe from this hazard.
A forest of fiendish trees swing their branches and shift their roots to bludgeon and trip creatures in the tainted grove (area A21 ).