Aethusa's Prison

Level 16Hazard (Complex)
HazardUniqueLargeRemaster
AC 39
HP 106 (BT 53)
Speed 0 ft.
Fort +33
Ref +25
Will +0
Perc +0
Size Large
Unique
Complex Hazard
Stealth +32
Disable DC 42 nature (legendary) or DC 45 crafting (master) to remove an immunity the prison currently has to one of the following damage types: acid, cold, electricity, or fire (this effect lasts until the prison uses its Energy Immunity reaction to regain that immunity); DC 42 arcana (master) to fortify the pedestal's containment runes, preventing the prison from using its Chromatic Eruption action for 1 round and causing it to suffer feedback that inflicts 20 untyped damage (this damage bypasses the prison's hardness and immunities); DC 42 thievery (master) or Dispel Magic (8th rank; counteract DC 34) to suppress the pedestal's containment runes for 1 round, preventing the prison from using its Self-Repair action and causing it to suffer feedback that inflicts 20 untyped damage (this damage bypasses the prison's hardness and immunities). Unlike most hazards, Aethusa's prison can't be disabled, but it can be destroyed by reducing it to 0 Hit Points.
Recall Knowledge arcana DC 45

Abilities

Lockdown Protocoloffensive

Trigger The prison takes any damage --- Effect The prison uses its Chromatic Eruption action as part of this reaction, then gains immunity to the triggering damage type until the hazard resets. The hazard then rolls initiative.

Self-Repairoffensive

The prison regains 30 healing Hit Points. Then, if the prison is at maximum Hit Points, the hazard deactivates and immediately resets.

Chromatic Eruptionoffensive

Requirements The prison has less than its maximum Hit Points --- Effect Tendrils of uncontained magical energy lash at creatures in a 20-foot emanation, dealing 10d6 untyped damage (DC 37 reflex save) of a randomly determined type. Roll 1d4: 1–acid, 2–cold, 3–electricity, 4–fire.

Energy Immunityoffensive

Trigger The prison takes acid, cold, electricity, or fire damage --- Effect The prison takes the damage but then gains immunity to the triggering damage type until the hazard resets.

Description

A roiling sphere of chromatic energy floats above a pedestal marked with arcane symbols.