Agradaemon

Level 19
Creature· daemonRareGargantuanLegacy
AC 45
HP 400
Speed 40 ft.
Fort +31
Ref +36
Will +31
Perc +31
Size Gargantuan
Rare
Immunities death effects, fire
Weaknesses cold 20, holy 20
Spells
Divine Innate Spells (DC 41, attack +33)
Languages common, daemonic, pyric
Speeds 40 ft., climb 40 ft.
Skills intimidation +39, acrobatics +37, deception +37, diplomacy +37
Recall Knowledge religion DC 44

Attacks

Melee Claw +35/+31/+27(agile, finesse, magical, reach 15 ft., unarmed, unholy)
Damage: 2d12+14 slashing + 2d6 fire + 2d6 spirit
Ranged Lava Bomb +35/+30/+25 (range 100 ft.)(splash, unholy)
Damage: 4d8 fire + 2d6 persistent fire + 8 splash fire

Abilities

Smoke Visioninteraction

Smoke doesn't impair an agradaemon's vision; it ignores the Concealed condition from smoke.

+1 Status to All Saves vs. Magicdefensive
Choking Smogdefensive(air, aura, fire)

100 feet. The agradaemon is surrounded by ashy smoke. Creatures within the aura are concealed, and creatures outside of it are concealed to creatures within it. Non-daemon creatures can't breathe in the aura and must hold their breath or suffocate.

Daemonic Pledge◆◆◆offensive(divine, healing)

Frequency once per day Effect The agradaemon designates a single willing mortal as a pledged fanatic. That creature gains resistance to fire equal to its level, immunity to the agradaemon's choking smog aura, and smoke vision. The agradaemon can have up to 10 pledged fanatics at one time and can remove the status from any number of pledged fanatics as a free action with the concentrate trait. The status can also be removed with an Atone ritual.

Proven Devotionoffensive(concentrate, evil, fire)

The agradaemon regains 15 untyped Hit Points, and a pledged fanatic of the agradaemon's choice that it can see loses 15 Hit Points (no effects apply that would decrease this Hit Point loss). A pledged creature that dies in this way explodes and deals 9d10 fire damage in a 20-foot emanation (DC 41 reflex save).

Rendoffensive

Claw A Rend entry lists a Strike the monster has. Requirements The monster hit the same enemy with two consecutive Strikes of the listed type in the same round. Effect The monster automatically deals that Strike's damage again to the enemy.