Daemonic Rumormonger
Level 22Attacks
Abilities
A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.
A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Trigger A creature critically fails a Strike against the Daemonic Rumormonger Effect The Rumormonger dodges out of the way and uses his momentum to attack and move out of reach. He Strides up to 20 feet and can Strike at any point during this movement; this Strike counts toward the multiple attack penalty on his next turn.
Saving Throw DC 38 fortitude Maximum Duration 4 rounds Stage 1 3d6 poison damage and Clumsy 2 (1 round) Stage 2 6d6 poison damage and Confused (1 round)
The Daemonic Rumormonger breathes a torrent of acidic sand and poisoned ink in an 80-foot line, dealing 6d12 acid damage and 6d12 poison damage and exposing victims to his black ink delirium. He can't use Breath of Lies again for 1d4 rounds.
The Daemonic Rumormonger Strides up to his Speed. He can make up to three claw Strikes, each against a different target, at any points during this Stride. His multiple attack penalty applies as usual.