Akki (Level 2)

Level 2
Creature· humanoidUniqueMediumRemaster
AC 17
HP 38
Speed 25 ft.
Fort +11
Ref +8
Will +6
Perc +8
Size Medium
Unique
Resistances electricity 2
Languages common, tengu, iblydan
Senses low-light-vision
Skills athletics +8, performance +8, acrobatics +6, intimidation +6, survival +6
Recall Knowledge society DC 26

Attacks

Melee Falchion +10/+5/+0(forceful, sweep)
Damage: 1d10+4 slashing
Effect: tempest rage
Melee Javelin +10/+5/+0(thrown 30 ft.)
Damage: 1d6+4 piercing
Effect: tempest rage
Melee Tournament Greatclub +10/+5/+0(backswing, nonlethal)
Damage: 1d10+4 bludgeoning
Effect: tempest rage

Abilities

Blood Stormdefensive(electricity)

Frequency once per day Trigger Akki takes piercing or slashing damage Effect Akki's blood sprays from the wound, forming a crimson cloud laced with tiny lightning bolts. Adjacent creatures take 1 electricity splash damage, and Akki is Concealed until the end of her next turn.

Tempest Rageoffensive(concentrate, electricity, emotion, mental)

Akki channels the ferocity of a raging storm, causing her feathers and weapons to crackle with electricity. She gains 5 temporary Hit Points, deals an additional 1d4 electricity damage with her weapon Strikes, and cannot use actions (except Seek) with the concentrate trait unless they also have the rage trait. These effects last for 1 minute, until she falls Unconscious, or until the encounter ends, whichever comes first. After Akki uses this ability, she cannot do so again for 1d10 Recharge Tempest Rage minutes.

Thunderous Echooffensive(sonic)

Requirements Akki is affected by Tempest Rage

Even though her attack missed, a thunderclap follows an instant later in the weapon's wake. The Strike's target takes 1d4 sonic damage (DC 16 fortitude save). The target is Deafened for 1d4 rounds if they critically fail the saving throw.